balance control
Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulations
Ma, Chengtian, Wei, Yunyue, Zuo, Chenhui, Zhang, Chen, Sui, Yanan
Balance control is important for human and bipedal robotic systems. While dynamic balance during locomotion has received considerable attention, quantitative understanding of static balance and falling remains limited. This work presents a hierarchical control pipeline for simulating human balance via a comprehensive whole-body musculoskeletal system. We identified spatiotemporal dynamics of balancing during stable standing, revealed the impact of muscle injury on balancing behavior, and generated fall contact patterns that aligned with clinical data. Furthermore, our simulated hip exoskeleton assistance demonstrated improvement in balance maintenance and reduced muscle effort under perturbation. This work offers unique muscle-level insights into human balance dynamics that are challenging to capture experimentally. It could provide a foundation for developing targeted interventions for individuals with balance impairments and support the advancement of humanoid robotic systems.
- North America > United States (0.14)
- North America > Canada (0.04)
- Europe > Monaco (0.04)
- Asia > South Korea > Seoul > Seoul (0.04)
- Health & Medicine > Therapeutic Area > Neurology (0.88)
- Health & Medicine > Therapeutic Area > Musculoskeletal (0.69)
MOSAAIC: Managing Optimization towards Shared Autonomy, Authority, and Initiative in Co-creation
Issak, Alayt, Rezwana, Jeba, Harteveld, Casper
Striking the appropriate balance between humans and co-creative AI is an open research question in computational creativity. Co-creativity, a form of hybrid intelligence where both humans and AI take action proactively, is a process that leads to shared creative artifacts and ideas. Achieving a balanced dynamic in co-creativity requires characterizing control and identifying strategies to distribute control between humans and AI. We define control as the power to determine, initiate, and direct the process of co-creation. Informed by a systematic literature review of 172 full-length papers, we introduce MOSAAIC (Managing Optimization towards Shared Autonomy, Authority, and Initiative in Co-creation), a novel framework for characterizing and balancing control in co-creation. MOSAAIC identifies three key dimensions of control: autonomy, initiative, and authority. We supplement our framework with control optimization strategies in co-creation. To demonstrate MOSAAIC's applicability, we analyze the distribution of control in six existing co-creative AI case studies and present the implications of using this framework.
- North America > United States > Massachusetts > Suffolk County > Boston (0.04)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > United States > Maryland > Baltimore County > Towson (0.04)
Exoskeleton-Assisted Balance and Task Evaluation During Quiet Stance and Kneeling in Construction
Sreenivasan, Gayatri, Zhu, Chunchu, Yi, Jingang
Construction workers exert intense physical effort and experience serious safety and health risks in hazardous working environments. Quiet stance and kneeling are among the most common postures performed by construction workers during their daily work. This paper analyzes lower-limb joint influence on neural balance control strategies using the frequency behavior of the intersection point of ground reaction forces. To evaluate the impact of elevation and wearable knee exoskeletons on postural balance and welding task performance, we design and integrate virtual- and mixed-reality (VR/MR) to simulate elevated environments and welding tasks. A linear quadratic regulator-controlled triple- and double-link inverted pendulum model is used for balance strategy quantification in quiet stance and kneeling, respectively. Extensive multi-subject experiments are conducted to evaluate the usability of occupational exoskeletons in destabilizing construction environments. The quantified balance strategies capture the significance of knee joint during balance control of quiet stance and kneeling gaits. Results show that center of pressure sway area reduced up to 62% in quiet stance and 39% in kneeling for subjects tested in high-elevation VR/MR worksites when provided knee exoskeleton assistance. The comprehensive balance and multitask evaluation methodology developed aims to reveal exoskeleton design considerations to mitigate the fall risk in construction.
- Oceania > New Zealand > North Island > Auckland Region > Auckland (0.04)
- North America > United States > New Jersey > Middlesex County > Piscataway (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- (5 more...)
- Health & Medicine > Therapeutic Area > Neurology (1.00)
- Health & Medicine > Therapeutic Area > Musculoskeletal (1.00)
- Health & Medicine > Consumer Health (1.00)
Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids
Kawaharazuka, Kento, Ribayashi, Yoshimoto, Miki, Akihiro, Toshimitsu, Yasunori, Suzuki, Temma, Okada, Kei, Inaba, Masayuki
The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.
Deep Predictive Model Learning with Parametric Bias: Handling Modeling Difficulties and Temporal Model Changes
Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
When a robot executes a task, it is necessary to model the relationship among its body, target objects, tools, and environment, and to control its body to realize the target state. However, it is difficult to model them using classical methods if the relationship is complex. In addition, when the relationship changes with time, it is necessary to deal with the temporal changes of the model. In this study, we have developed Deep Predictive Model with Parametric Bias (DPMPB) as a more human-like adaptive intelligence to deal with these modeling difficulties and temporal model changes. We categorize and summarize the theory of DPMPB and various task experiments on the actual robots, and discuss the effectiveness of DPMPB.
Cascaded Nonlinear Control Design for Highly Underactuated Balance Robots
This paper presents a nonlinear control design for highly underactuated balance robots, which possess more numbers of unactuated degree-of-freedom (DOF) than actuated ones. To address the challenge of simultaneously trajectory tracking of actuated coordinates and balancing of unactuated coordinates, the proposed control converts a robot dynamics into a series of cascaded subsystems and each of them is considered virtually actuated. To achieve the control goal, we sequentially design and update the virtual and actual control inputs to incorporate the balance task such that the unactuated coordinates are balanced to their instantaneous equilibrium. The closed-loop dynamics are shown to be stable and the tracking errors exponentially converge towards a neighborhood near the origin. The simulation results demonstrate the effectiveness of the proposed control design by using a triple-inverted pendulum cart system.
- North America > United States > New Mexico > Bernalillo County > Albuquerque (0.04)
- North America > United States > New Jersey > Middlesex County > Piscataway (0.04)
- North America > United States > California > Alameda County > Berkeley (0.04)
- (3 more...)